

The resulting order was very similar to that achieved in the referenced research, with most letters being off by one or two positions, and only two significant outliers: W and H, which are exactly what I’d expect the outliers to be in a quick-and-dirty analysis substituting phoneme frequency for romaji frequency. I did a cursory frequency analysis using a survey of the few sample texts that appear in game, sorting the characters by frequency and comparing that to expected Japanese phoneme frequencies. Nevertheless, I needed an order to put the font in, and this seems to be as good a choice as any for the time being.įrom my perspective, romaji is a logical guess given that 14 characters is exactly the right number assuming dakuon are ignored, as is the case in the Ocarina of Time kana cipher. I know very little Japanese, so I’m not really in a position to comment one way or the other. It is based on a Kunrei-shiki romaji interpretation of the source texts (game assets, art book, promotional media) that there seems to be significant disagreement on.

Here’s the download and here’s how it works:

If you want that version of the font for whatever reason, you can find it here.Ī new Zelda game is upon us, and it contains a new writing system, and so it is time for me to make a font. Update: A previous version of this font used an arbitrary mapping instead of the proposed Kunrei-shiki romaji mapping.
